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Photography - Concordia University Libraries Recent Acquisitions

Titles in the call number range TR1 - TR1050 (Photography) that were added to the Concordia University Libraries collection in the last 60 days.

  • First cut 2 : more conversations with film editors / Gabriella Oldham
    TR 899 O434 2012eb

  • Posing for power/posing for pleasure : photographies and the social construction of femininity : [exhibition] January 21-February 28, 1988 / Wendy Botting, exhibition curator
    TR 681 W6 P67 1988

  • Henry Fox Talbot : la raccolta della Biblioteca Estense di Modena / presentazione di Italo Zannier
    TR 647 T3 A43 1978

  • Four directions in modern photography: Paul Caponigro, John T. Hill, Jerry N. Uelsmann [and] Bruce Davidson. An exhibition at the Yale University Art Gallery, December 14, 1972 through February 25, 1973
    TR 646 U6 N49 1972

  • Wallace W. Abbey : A Life in Railroad Photography / Kevin P. Keefe and Scott Lothes ; photographs by Wallace W. Abbey
    TR 715 K448 2018eb

    From the late 1940s on, Wallace W. Abbey masterfully combined journalistic and artistic vision to transform everyday moments in transportation into magical photographs. Abbey, a photographer, journalist, historian, and railroad industry executive, helped people from many different backgrounds understand and appreciate what was often taken for granted: a world of locomotives, passenger trains, big-city terminals, small-town depots, and railroaders. During his lifetime he witnessed and photographed sweeping changes in the railroading industry from the steam era to the era of diesel locomotives and electronic communication. Wallace W. Abbey: A Life in Railroad Photography profiles the life and work of this legendary photographer and showcases the transformation of transportation and photography after World War II. Featuring more than 175 exquisite photographs in an oversized format, Wallace W. Abbey is an outstanding tribute to a gifted artist and the railroads he loved.

  • Somewhere West of Lonely : My Life in Pictures / Steve Raymer
    TR 140 R295 A3 2018eb

    In his travels around the globe, National Geographic photojournalist Steve Raymer has often been the first on the scene, recording unfolding events and revealing the connections that tie us together. Raymer's photography captures the magic of beautiful vistas, the joys and struggles of everyday people living everyday lives, and the chaos brought on by natural disasters. Beyond documenting tragedies like the devastating famines in Bangladesh and Ethiopia and exposing the massive corruption crippling the Trans-Alaska Pipeline, his work tells a complex and wide-ranging story about life and human nature. Now, for the first time, Somewhere West of Lonely reveals the stories behind the camera lens in a gorgeous, intimate tour of Steve Raymer's remarkable life and reporting. Bringing together 150 photographs from countries across the globe, this incredible book reveals our world and time as it is--everyday people caught up in life-changing events; acts of resilience and corruption; and, always, lingering moments of transcendence and beauty.

  • Sutures and Spirits : Lejaren Hiller’s Photographic Illustrations / Doug Manchee
    TR 690.4 M36 2017eb

  • The Zoom : Drama at the Touch of a Lever / Nick Hall
    TR 858 H359 2018eb
    From the queasy zooms in Alfred Hitchcock's Vertigo to the avant-garde mystery of Michael Snow's Wavelength , from the excitement of televised baseball to the drama of the political convention, the zoom shot is instantly recognizable and highly controversial. In The Zoom , Nick Hall traces the century-spanning history of the zoom lens in American film and television. From late 1920s silent features to the psychedelic experiments of the 1960s and beyond, the book describes how inventors battled to provide film and television studios with practical zoom lenses, and how cinematographers clashed over the right ways to use the new zooms. Hall demonstrates how the zoom brought life and energy to cinema decades before the zoom boom of the 1970s and reveals how the zoom continues to play a vital and often overlooked role in the production of contemporary film and television.

  • Untitled / Diane Arbus ; [edited and designed by Doon Arbus and Yolanda Cuomo]
    TR 681 H35 A73 1995
    Untitled may well be Arbus's most transcendent, most romantic vision. It is a celebration of the singularity and connectedness of people and it demonstrates Arbus' remarkable visual lyricism.

  • 3D cinematic aesthetics and storytelling / Yong Liu


  • Photographs by L.G. Saunders, 1896-1968 a memorial
    TR 647 S296 1970

  • Catalogue I : 20th century photography
    TR 650 S36 1979

  • Brassaï : a major exhibition
    TR 647 B73 1979

  • The Lewis W. Hine document / [by Naomi Rosenblum]
    TR 820.5 H56 1977b

  • Joseph Sterling's "Age of adolescence" / Keith F. Davis
    TR 647 S775 2002

  • Robert Donald Erickson : the lens of the total designer
    TR 647 E75 2003

  • Honor Kever : stations along the way / Lorna Crozier, Bruce Grenville
    TR 647 K58 1989

  • Brunel's kingdom : photography and the making of history / by Rob Powell
    TR 15 P68 1985

  • Media design and technology for live entertainment : essential tools for video presentation / Davin E. Gaddy
    TR 850 G28 2018

  • Animation Production : Documentation and Organization / PhD, Robert B. Musburger
    TR 897.5 M873 2017

  • Independent animation : developing, producing and distributing your animated films / Ben Mitchell
    TR 897.5 M58 2017

    With the advent of advanced hand-held technology and the widespread nature of the internet, the world of animated filmmaking is more exciting and accessible than ever. Due to this cultural and technological development, the success of independent animated film makers is on the rise. Independent Animation showcases some of the greatest, most innovated giants in the field and helps guide readers through the artistic process and production techniques. Story development, casting, color, distribution, and the intimidating aspects of production are elucidated using various examples from all over the world. Readers will also explore the changing nature of the audiences' relationship with animation, granting firsthand guidance in navigating the diverse fields of animated film-making

  • How to cheat in blender 2.7x / by Alan Thorn
    TR 897.72 B55T467 2017

    Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn's How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow. A companion website at http://www.alanthorn.net provides bonus content, including videos and resources to help sharpen your skills further. How to Cheat in Blender 2.7x is for Blender users of all levels, offering time-saving tips and powerful techniques to increase your productivity...

  • Twice the First : Quirino Cristiani and the Animated Feature Film
    TR 849 C75B463 2017

  • Advanced high dynamic range imaging / Francesco Banterle, Alessandro Artusi, Kurt Debattista, Alan Chalmers
    TR 594 B36 2018

  • Animation : concepts and production / Hannes Rall
    TR 897.5 R35 2017

  • Tradigital animate CC : 12 principles of animation in Adobe animate / Stephen Brooks
    TR 897.72 F53B76 2017

    Learn how to bridge the gap between the traditional animation principles and digital software.

    Tradigital Flash: 12 Principles of Animation in Adobe Flash brings the essentials of traditional animation and Adobe Flash together.The early masters of animationcreated a list of 12 principles which are important for anyone who wants to create interesting and believable animation. Digital animation continues to make incredible technological advancements that give animators the capability to produce visually stunning work. New technology, however, also has a tendency to create an environment where animators are so focused on adapting to the new workflow that they tend to dismiss these fundamental animation principles... which often leads to poor and lifeless character animation. Tradigital Flash helps you focus on these principles while using the program's wide array of features to create believable animation, consistently.

    Tradigital Flash joins three other Tradigital books covering Maya, Blender, and 3ds Max. This new volume in the series approaches the topic in a different way, giving readers both a practical look at the software, and providing a theoretical understanding of the genre.


    Learn a new principle in each chapter, the Flash tools most related to it and how to put it all together. A plethora of examples demonstrate the good methods which animators should use in Flash, how to avoid the bad ones and ways to create a workflow that works for you. An easy-to-follow approach with examples throughout the book that build on each other, showing how the principles act together. A companion website www.rubberonion.com/tradigital-animate features more examples, downloadable FLA resource files, video tutorials.

  • How to cheat Adobe Animate CC / Myra Ferguson and Chris Georgenes
    TR 897.72 A338F47 2017

    Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps? Myra Ferguson is teaming up with Chris Georgenes to help you create great animation, bring objects to life with cool motion effects, and enhance your productivity in Animate CC!

    How to Cheat in Adobe Animate CC is a goldmine of artistic inspiration, time-saving practical tips, and step-by-step walkthroughs. Let your sasquatch sunbathe, your coyote howl, and your lint spider see the light of day. With real-world projects and project source files, you can follow along and try for yourself. This book includes all NEW content and cheats for Animate CC, such as making cinemagraphs, creating a double exposure effect, speeding up the process of making real life doodles, simulating a bokeh effect, converting your documents to HTML5, and more.

  • Computational photography : methods and applications / edited by Rastislav Lukac
    TR 267.3 C65 2011

    Computational photography refers broadly to imaging techniques that enhance or extend the capabilities of digital photography. This new and rapidly developing research field has evolved from computer vision, image processing, computer graphics and applied optics--and numerous commercial products capitalizing on its principles have already appeared in diverse market applications, due to the gradual migration of computational algorithms from computers to imaging devices and software.

    Computational Photography: Methods and Applicationsprovides a strong, fundamental understanding of theory and methods, and a foundation upon which to build solutions for many of today's most interesting and challenging computational imaging problems. Elucidating cutting-edge advances and applications in digital imaging, camera image processing, and computational photography, with a focus on related research challenges, this book:

    Describes single capture image fusion technology for consumer digital cameras Discusses the steps in a camera image processing pipeline, such as visual data compression, color correction and enhancement, denoising, demosaicking, super-resolution reconstruction, deblurring, and high dynamic range imaging Covers shadow detection for surveillance applications, camera-driven document rectification, bilateral filtering and its applications, and painterly rendering of digital images Presents machine-learning methods for automatic image colorization and digital face beautification Explores light field acquisition and processing, space-time light field rendering, and dynamic view synthesis with an array of cameras

    Because of the urgent challenges associated with emerging digital camera applications, image processing methods for computational photography are of paramount importance to research and development in the imaging community. Presenting the work of leading experts, and edited by a renowned authority in digital color imaging and camera image processing, this book considers the rapid developments in this area and addresses very particular research and application problems. It is ideal as a stand-alone professional reference for design and implementation of digital image and video processing tasks, and it can also be used to support graduate courses in computer vision, digital imaging, visual data processing, and computer graphics, among others.

  • Lighting for animation : the art of visual storytelling / P. Jasmine Katatikarn and Michael Tanzillo
    TR 897.7 K385 2017

    Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you'll find in-depth instruction on:


    * Creating mood and storytelling through lighting

    * Using light to create visual shaping

    * Directing the viewer's eye with light and color

    * Gathering and utilizing reference images

    * Successfully lighting and rendering workflows

    * Render layers and how they can be used most effectively

    * Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence

    * Material properties and their work with lighting

    * Compositing techniques essential for a lighter

    * A guide on how to start your career and achieve success as a lighting artist


    This book is not designed to teach software packages--there are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs.  That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful. 

  • Acting and character animation : the art of animated films, acting and visualizing / Rolf Giesen and Anna Khan
    TR 897.5 G54 2018

    Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes into animation; then, we will turn to the actor's point of view to describe the various techniques involved. Through exhaustive research and interviews with people ranging from the late Ray Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this book will be the primary source for animators and animation actors.

  • Test drive blender : a started manual for new users / John M. Blain
    TR 897.72 B55B535 2017
    This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The objects and characters can be animated and then, again, captured by camera and rendered to video files. Video files can then be compiled into movies. This book will show you how to make the Blender program go through some of its paces and give you an insight into this fantastic world. You will be shown the controls and given operation instructions allowing you to activate a variety of features.

  • Blender for visual effects / Samuel Vila
    TR 897.72 B55V53 2015

    Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender's tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production processes.

    Maintaining a focus on composition, the book not only explains how to use the most common tools, such as tracking, rendering, and compositing, but also explains how to deal with software limitations and sort out problems.

    Since the best way to learn something is with a practical example, this book follows one of the author's own projects, starting with how to prepare the elements that will be needed later on. The example illustrates how to use Blender tools and features for scene tracking, setup, rendering, masking, and other post-production functions--from start to finish in a professional workflow.

    The book examines all the compositing nodes that can be used in Blender. It details time-saving tips, features such as the motion tracker, and rendering techniques so readers will have enough information to accomplish the most common tasks encountered in the creation of a professional visual effects composition.

    By following the example project presented in the book, you will gain the practical understanding required to use Blender's tools in the most common scenarios in video/film production. You will also gain industry insights into the limitations of the software and how to sort out the problematic scenarios that may come up through the various stages of your project.

  • The complete guide to Blender graphics : computer modeling & animation / John M. Blain
    TR 897.7 B573 2018

  • Smart mini-cameras / edited by Tigran V. Galstian
    TR 260.5 S63 2014

    Achieve the Best Camera Design: Up-to-Date Information on MCMs

    Miniature camera modules (MCMs), such as webcams, have rapidly become ubiquitous in our day-to-day devices, from mobile phones to interactive TV systems. MCMs--or "smart" cameras--can zoom, adjust their frame rate automatically with illumination change, focus at different distances, compensate for hand shake, and transform captured images.

    With contributions from academics and field engineers, Smart Mini-Cameras discusses the structure, operation principles, applications, and future trends of miniature mobile cameras. It compares this technology with traditional digital still cameras and explains the specific requirements of MCM components (imposed by the size or type of application) in terms of optical design, image sensor, and functionalities. The book describes the implementation of several active functionalities, including liquid crystal auto focus (AF) and optical image stabilization (OIS). It also explores how new technologies, such as the curved detector and transforming optics, are stimulating novel trends, including a miniature panoramic lens on mobile phones.

    By providing you with an understanding of the components and performance tradeoffs of MCMs, this book will help you achieve the best camera design. It also answers frequently asked questions, such as the importance of the number of megapixels in a mobile phone camera and the value of AF and OIS features.

  • Fundamentals of Forensic Photography : Practical Techniques for Evidence Documentation on Location and in the Laboratory / Keith Mancini
    TR 822 M363 2017

  • Frame-by-frame stop motion : the guide to non-puppet photographic animation techniques / Tom Gasek
    TR 897.5 G38 2017

    Single frame film-making has been around as long as film itself. It is the ancestor to modern day special effects and animation. Despite its age-old practice, Single frame film making and stop-motion animation continues to influence media and culture with its magic. Current advances in technology and classic stop motion techniques, such as pixilation, time-lapse photography and down shooting have combined to form exciting new approaches. Tom Gasek's Frame-By-Frame Stop Motion offers hands-on experience and various tricks, tips, and exercises to help strengthen skills and produce effective results. Interviews from experts in the field offer not only offer inspiration but also help readers learn how to apply skills and new applications. The companion website offers further instruction, recommended films, tools and resources for the both the novice and the expert.

  • Real-time shadows / Elmar Eisemann. [et al.]
    TR 897.7 R396 2012

    Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal.

    Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows.

    The book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications. Source code, videos, tutorials, and more are available on the book's website www.realtimeshadows.com.

  • Essential skills in organic modeling / Nicholas B. Zeman
    TR 897.7 Z463 2018

    This is a beginner's guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing. The reader will be taken through all the primary techniques and methodologies for making "liveable" creatures for video, film, or games. The reader will also learn the basic physical structure that designates something as organic vs artificial, and how these varying structures can be tackled from a modeling perspective.through a practical, hands-on approach.

  • Simulating heterogeneous crowds with interactive behaviors / edited by Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia, and Norman I. Badler
    TR 897.7 S56 2017

    This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.

  • Pocket Guide to Crime Scene Photography / Mark E. Vecellio
    TR 822 V434 2017

    This handy pocket guide is an essential field guide to crime scene photography. The authors have used limited technical terms and jargon to distill concepts down to understandable, step-by-step methodologies. The book highlights best practices that apply to most any crime scene but specialized instructions--pertaining to unique evidence and crime scenes that present challenging conditions--are also provided. The book introduces concise, comprehensive checklists for photographing such evidence as tire tracks, dust impressions, fingerprints, luminescence from trace blood search reagents, and more. This convenient reference allows police professionals, investigators, and crime scene analysts and technicians to improve their proficiency to achieve professional, reliable results.

  • Precision Photoshop : creating powerful visual effects / Lopsie Schwartz
    TR 267.5 A3S36 2015

    The Essentials of Photoshop for Creative Professionals

    There are plenty of books on Photoshop for photographers; for everyone else, there's Precision Photoshop: Creating Powerful Visual Effects. In clear, conversational language using extensive images and screenshots, this book gives you in-depth guidance on learning how to use Photoshop. The author shares her practical knowledge and insider tips gleaned from years working on visual effects in the entertainment business.

    Requiring no prior experience, the book first offers a step-by-step beginner's tutorial on the main features of Photoshop, with the tutorial files available on the book's CRC Press web page. It next shows you how to manage various assets, such as text, 3D, or HDRI files, and provides solutions to the most common questions asked by new Photoshop users. The author explains how to work with camera raw files and describes how to unlock your artistic potential through Photoshop's powerful tools. She also covers more advanced tutorials involving higher concepts and specific source images, such as creating panoramas, high-contrast images, 3D effects, and motion.

    Illustrating key techniques with examples of production-quality work, this book delves deep into aspects most important to creative professionals. Whether you're a beginner or more experienced user, you will find precise instruction on critical elements of the workflow.

  • Foundations of physically based modeling and animation / Donald H. House, Clemson University, School of Computing, Clemson, South Carolina, U.S.A., John C. Keyser, Texas A&M University, Department of Computer Science and Engineering, College St
    TR 897.7 H68 2017

    Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations

  • The uncanny valley in games and animation / Angela Tinwell
    TR 897.7 T597 2015

    Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications.

    In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design.

    The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.

  • Stop motion : craft skills for model animation / Susannah Shaw
    TR 897.6 S53 2017
    Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craft Skills for Model Animation, 3rd Editionis the essential guide to help stop motion animators overcome these challenges of this highly-skilled craft. Author Susannah Shaw provides a step-by-step guide to creating successful stop motioin films. Starting with some basic exercises, the reader will learn about developing a story, making models, creating sets and props, the mechanics of movements, filming postproduction, and how to set about finding that first elusive job in a modern studio.

  • Natural causes : Ansel Adams and American landscape photography
    TR 660 A3 1998

  • Walker Evans : 250 photographs / by Walker Evans
    TR 647 E9 1978

  • Naturæ humanæ / David Hlynsky
    TR 820.5 H59 1994

  • Fragments : photographie actuelle au Québec / [recherche et conception, Richard Baillargeon et al. ; texte critique, Denis Lessard]
    TR 646 C2 F73 1985

  • Library photograph collection; index to the principal "X" numbers
    TR 199 V5 1968

  • Max Yavno : poetry and clarity : a portfolio of seven duotone offset prints from the exhibition at the Museum of Photographic Arts, Balboa Park, San Diego, California, 10 December to 2 February 1986
    TR 654 Y38 1985

  • The experience of sculptural form : photographs by Clarence Kennedy / by Christine Swenson
    TR 658.3 S84 1987

  • Brian Wood : perverse science : February 12-March 14, 1992, Lieberman & Saul Gallery / essay by Ann Lauterbach
    TR 647 W66 1992

  • André Kertész : the mirror as muse
    TR 647 K47 1999

  • Old and modern masters of photography : an exhibition of photograph selected from the collection in the Victoria and Albert Museum
    TR 646 G42 L486 1980

  • Sir Benjamin Stone, photographer
    TR 140 S734 A25 1974

  • Embellishing Eden : hand-painted photographs of Florida / essay by Elizabeth Walker Mechling and Jay Mechling
    TR 645 D39 S68 2001

  • James Collins / [text by James Collins, Sarah Kent]
    TR 647 C64 1978

  • Susan Rankaitis : drawn from science
    TR 647 R35 2000

  • Bob Natkin, photographer
    TR 647 N38 2004

  • An address : at the January 25, 1989 opening of the new annex to the International Museum of Photography at George Eastman House, Rochester, NY / by William E. Parker
    TR 185 P37 1989

  • The photographers of Lisbon, Portugal, from 1886 to 1914 / by Luís Pavão
    TR 139 P38 1990

  • Leon Levinstein
    TR 647 L469 2001

  • Photographs from the Coke collection / Everson Museum of Art
    TR 646 U6 E9 1971

  • The legendary Lee Miller : photographer, 1907-1977 / Antony Penrose
    TR 140 M55 P41 1988

  • Le daguerréotype : rapport fait à l'Académie des Sciences de Paris le 19 août 1839 / François Arago
    TR 365 A63 1987

  • La photographie contemporaine en France : dix ans d'acquisitions du Fonds national d'art contemporain et du Musée national d'art moderne
    TR 646 F72 P3356 1996

  • Losing ground / Donovan Wylie ; afterword by Andrew O'Hagan
    TR 820.5 W95 1998

  • Das Sofortbild Polaroid : [Ausstellung, Aktionsgalerie Bern (Rudolf Jäggli), Oktober 1977 : Katalog / hrg. von Gerhard Johann Lischka]
    TR 646 S92 B4714 1977

  • La collection de photographie d'Agnès B. : Centre national de la photographie, 14 juin-21 août 2000
    TR 654 B216 2000

  • Bodine's life and landscape of Maryland / A. Aubrey Bodine
    TR 647 B62 1989

  • Edward Weston's gifts to his sister / by Kathy Kelsey Foley
    TR 647 W44 F64 1978

  • La photographie comme modèle : Ecole nationale supérieure des beaux-arts, 27 octobre-6 décembre 1982, Chapelle des Petits-Augustins
    TR 659 E26 1982

  • Paul Graham
    TR 647 G73 1990

  • Jack Fulton's puns & anagrammatic photographs
    TR 647 F852 1979

  • Photographs / by Helen Levitt
    TR 647 L483 1980

  • La gente de la luz : portraits from New Mexico / by Meridel Rubenstein
    TR 647 R83 1977

  • In the wake of progress : images of the industrial landscape, June 12 to September 19, 2003 = Edward Burtynsky
    TR 647 B876 2003a

  • Cities and industry : camera pictures by E.O. Hoppé ; an introduction to the exhibition by Terence Pepper
    TR 647 H65 C58 1978
page last updated on: Monday 15 October 2018
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